To find out how long it takes a weapon to fire out another shot, divide 1 by the firerate of the weapon (i.e. for UNCC-040 Driller, 1/0.77 = approx. 1.30 seconds)
To figure out the upgrade power levels and upgrade costs (for weapons bought with gold), refer to the formulas on the Weapon Upgrades List.
Weapon | Type | Price | Base Damage | Max Damage | Damage Type | Fire Rate | Speed | Description | Requirements/Notes | PvP Unlock Level |
---|---|---|---|---|---|---|---|---|---|---|
UNCC-010 Precusors | Assault Rifle | Default | 16 | 56 | 5.00 | --- | This UNCC primary weapon is suitable for most recruits here. Pick it up and I wish you good luck. Assault rifles are effective against single targets | No requirements. | 1 | |
UNCC-020 Dynamic | Shotgun | 20,000 | 124 | 434 | 0.80 | +0.5 | An improved shotgun with high damage. Very powerful at close range. | No requirements. | 1 | |
UNCC-040 Driller | RPG | 30,000 | 115 | 402.5 | 0.77 | -0.5 | An RPG is thrilling for a new soldier. RPGs are excellent for multiple monsters. | No requirements. | 1 | |
AUNC-1 Dusk | Assault Rifle | 90 | 21 | 73.5 | 7.14 | --- | Weapon design adds lots of heavy metal, increasing damage dramatically. | Finish Stage 1 Normal. | ? | |
FIW HolyStinger | Shotgun | 100,000 | 208 | 728 | 0.77 | +0.5 | A result of new energy conversion technology, this powerful medium-ranged energy weapon will make you feel like you deserved that kill. | Finish Stage 1 Normal. | 7 | |
F-STD AnimusRipper | Fist | 150,000 | 100 | 350 | 1.67 | --- | For field soldiers to remain unencumbered against the speed of the swarm, the UNCC developed Fist Weapons. | Finish Stage 1 Normal. Fires moving projectiles that explode on impact. | 9 | |
UNCC-777 Neon-7 | RPG | 400 | 360 | 1260 | 0.67 | -0.5 | An elegant weapon; beautiful in design with unquestionable power and upgraded rate of fire. | Finish Stage 2 Normal. | ? | |
CPPS-I BloodMoon | Shotgun | 350,000 | 200 | 700 | 1.25 | +0.5 | With the UNCC's modifications, the rate of fire and accuracy of this shotgun yields precise bullet flurries. | Finish Stage 2 Normal. | 12 | |
EGT-42 Uranus | Sniper Rifle | 600 | 720 | 2520 | 0.56 | --- | This weapon is as bright as Sirius. | Finish Stage 2 Normal. Enemies killed by a direct hit will explode, dealing high AoE damage. | 13 | |
AUNC-2 Dawn | Assault Rifle | 550,000 | 52 | 182 | 6.25 | --- | Lightweight modifications have improved this rifle with a considerable rate of fire and increased damage. | Finish Stage 2 Normal. | 15 | |
LT6630 Eclipse | RPG | 750,000 | 360 | 1260 | 0.71 | -0.5 | Increasing RPG ammo supplies has boosted its power tenfold. | Finish Stage 3 Normal. | 18 | |
C322 BlueFire | Energy Rifle | 1,000,000 | 68 | 238 | 5.56 | --- | This weapon is produced when normal assault rifles fail us. Its energy bullets can penetrate aliens. | Finish Stage 3 Normal. | 21 | |
CA-723 Decapitator | Shotgun | 1,300,000 | 560 | 1960 | 0.71 | +0.5 | Newly designed ammo arms this gun with explosive bullets. | Finish Stage 3 Normal. | 24 | |
TRIP-9654 StormHerald | Assault Rifle | 1,500,000 | 86 | 301 | 5.00 | --- | Slightly reduced rate of fire to enhance the damage of a single bullet. | Finish Stage 3 Normal. | 23 | |
Gemini-32 | RPG | 1,600 | 672 | 2352 | 0.71 | -0.5 | A new modification with twin-barreled launchers. One shot, two kills. | Finish Stage 4 Normal. | 27 | |
UNS-III ShadowArbit | Energy Rifle | 1,800,000 | 168 | 588 | 3.33 | --- | This weapon will make you cranky. | Finish Stage 4 Normal. | 30 | |
FFXV Light | Energy Rifle | 2,200 | 78 | 273 | 8.33 | --- | Faster firerates like this can be terrifying. The energy in this assault rifle is demonstrated in its greatest effect. | Finish Stage 4 Normal. | 31 | |
Comet-II | Shotgun | 1,800,000 | 300 | 1050 | 2.00 | +1.0 | It is said that this weapon was crafted from a comet that fell from this planet. | Finish Stage 4 Normal. | 33 | |
F-ADV HatredSpine | Fist | 2,600,000 | 240 | 840 | 2.50 | --- | Crafted from a prehistoric lifeforce, the UNCC developed a new type Fist weapon. It shoots 4 explosive bullets at once, at an increased rate of fire. | Finish Stage 1 Heroic. | 36 | |
RABS-II Harbinger | Railgun | 3,000 | 490 | 1715 | 1.43 | -0.5 | This special weapon can be charged for a powerful laser strike | Finish Stage 1 Heroic. Weapon can be charged to fire in either one-, two-, three-, or four-round bursts. | 36 | |
Mirror-FTT | RPG | 3,000,000 | 840 | 2940 | 0.63 | -1.0 | Tracking rockets pinpoint elusive aliens. As a precaution, it will not trace UNCC humanoids. | Finish Stage 1 Heroic. Rockets fired will lock-on to aliens. | 39 | |
HBS-VI Phantom | Bow/Sword | 3,600 | 384 | 1344 | * | 1.25 | --- | A mysterious material has been put to somekind of evil use in this new type of weapon. | Finish Stage 2 Heroic. Tapping the fire button changes it into a sword. Holding the button will revert it to a bow. *Damage will not be increased with Melee DMG buffs. | 37 |
TII-3 Eternity | Pistol | 4,000 | 90 | 315 | 10.00 | --- | A new weapon discovered on this planet. It's extremely lightweight, can be dual-wielded, and has a fast firerate. | Finish Stage 2 Heroic. | 38 | |
LDK-4410 Crescent | Sniper Rifle | 3,200,000 | 1440 | 5040 | 0.56 | --- | This single-shot, high-powered weapon has the ability to make ultra-long-range snipes. | Finish Stage 2 Heroic. | 40 | |
UNCC-822 SoulHunter | Assault Rifle | 4,000,000 | 160 | 560 | 5.00 | --- | Against all reason, a UNCC scientist added an alien plague into this weapon. | Finish Stage 3 Heroic. Reduces the target's DEF by 20% and HP Recovery by 80%. Fires green bullets. | 41 | |
PWC-I BloodSeeker | Sword | 3,800,000 | 850 | 2975 | 1.00 | --- | This sharp sword thrists for blood. | Finish Stage 3 Heroic. Heals 1% Max HP per hit. Reduces rebirth time by 1s (up to 5s) after killing a player. | 41 | |
EGT-76 Obsidian | Sniper Rifle | 4,400 | 1080* | 3780* | 0.56 | --- | UNCC research scientists created this with the mystical obsidian. | Finish Stage 3 Heroic. *Damage is doubled on direct hit. Lasers fired will leave a damaging streak of energy that lasts for 2s. | 36 | |
TI-14 Firework | RPG | 2,800 | 960 | 3360 | 0.67 | -0.5 | Remolded to increase accuracy. The thrown grenade will transform into a guided missile to track enemies. | Finish Stage 1 Heroic. When equipped with the Brand's Gift backpack, the detonated grenade will split into two tracking missiles. | 35 | |
FIW-II HolySpear | Shotgun | 4,200,000 | 1280 | 4480 | 0.63 | 0.5 | An evolved shotgun with overwhelming energy and a smaller spread. | Finish Stage 2 Heroic. Has a very tight spread compared to other shotguns, effectively allowing to be used at long ranges. | 40 | |
DD2C Whirlwind | Gatling Gun | 5,000,000 | 100 | 350 | 7.69 | --- | Transformed from an old gatling gun by the UNCC | Finish Stage 2 Heroic. Each shot triggers Overheating, which increases Gatling DMG by 1%, capped at 30%. Overheating reduces by half when changing targets. | 39 | |
F-MTH Meteor | Fist | 3,800 | 1000 | 3500 | 1.00 | --- | "Hahaha, I finally found Myth371!", Dr. Cunningham laughs. | Finish Stage 3 Heroic. Projectiles are affected by gravity, travelling in an arc. Damage increases the farther the energy bullet travels. | 38 | |
SRM-331 Kaneria | Pistol | 4,200 | 100 | 350 | 10.00 | --- | The UNCC scientists discovered a very peculiar stone. | Nirvana. | Finish Stage 1 Heroic. Each shot builds a charge counter. When fully charged, the pistol projectiles change into beams, and two floating disks are spawned which auto-fire beams at designated targets similar to the||
A22CA EarthBreaker | Shotgun | 4,200,000 | 1600 | 5600 | 0.63 | 1.0 | It seemed that aliens have learnt how to enhance shields. The Supreme Commander of the UNCC ordered to manufacture a weapon to deal with the alien shields. | Finish Stage 3 Heroic. Causes triple damage to shields. Despite doing Bullet DMG, projectiles have energy properties (Pierces enemies, fires blue pellets, and energy shotgun sound effects) | 34 |