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(→‎Highest Gold Bonus: Correct the gold, health, power stats)
Tags: Visual edit apiedit
(→‎Highest Base Power: Added more info 'bout the additional and difference of the setup. P.S. (If I have grammatical errors, please correct them ASAP).)
Tags: Visual edit apiedit
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====<i>'''In a team'''</i>====
 
====<i>'''In a team'''</i>====
 
Equip the Thunder Armour and either the Jin.Jingle or the STK-00-ZZ, and have a teammate equip the STK.F backpack. You will now have +20% POW from the Thunder Hands, +30% POW from your own backpack, and another +20% POW from the STK.F team bonus, giving you a 70% POW bonus that makes you do 1.7 times your normal base damage. Use the Thunder ability and the hyper clip at the same time, and you'll now have a x5.1 multiplier to your damage for 10 seconds!
 
Equip the Thunder Armour and either the Jin.Jingle or the STK-00-ZZ, and have a teammate equip the STK.F backpack. You will now have +20% POW from the Thunder Hands, +30% POW from your own backpack, and another +20% POW from the STK.F team bonus, giving you a 70% POW bonus that makes you do 1.7 times your normal base damage. Use the Thunder ability and the hyper clip at the same time, and you'll now have a x5.1 multiplier to your damage for 10 seconds!
  +
<br clear=all/>_____________________________________________________________________________________<br clear=all/>
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'''Highest Base Power'''
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  +
# HP (63,600)
==='''Highest Base Power'''===
 
  +
# Gold (50%)
Power Bonus - For the power hybrid armor you use the Wrath Head: 15%, Thunder Hands: 20%, Perseus Chest: 10%, and R.O.M.E/Black Hole Legs: 5% = 50% power. Added with either the Jin.Jingle (+40% POW) totals +90% base power. *Note that even though the Jin.Jingle description says it gives +30% power, the +10% power for team bonus also affects '''''you''''', making Jin.Jingle have more power than the STK-06-ZZ*
 
  +
# SPD (10.5)
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  +
# Power ('''90%''')
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  +
1.Wrath Head: 15%: Due to Wrath Head requires 230 mithrils, the closest Power substitute is R.O.M.E Head, which has 10% of POW bonus, 5% and 2000 HP less. Another substitute is Knight Head (only from the complete set) that offers 1000 more HP than R.O.M.E Head, which requires 180 mithrils.
==='''Highest constant damage output'''===
 
  +
  +
2.Thunder Hands: 20%: For players who does not favor the low HP, R.O.M.E Hands offers 10% of less POW, but 10% Gold and 9000 more HP, which require 220 mithrils.
  +
  +
3.Perseus/Wrath Chest: 10%: For players who favor more HP, Wrath Chest offers identical POW bonus as Perseus but 10% Gold and 2000 more HP. However, since it requires 168 mithrils, Perseus Chest mitigates its expending, but offer no Gold bonus.
  +
  +
4.R.O.M.E/Black Hole Legs: 5%: For players who favor more HP, Black Hole Legs offers extra 2000 HP than R.O.M.E but still shares the identical POW, SPD, and Gold bonus.
  +
 
5.Jin.Jingle: 40% *Note that even though the Jin.Jingle description says it gives +30% power, the +10% power for team bonus also affects '''''you''''', making Jin.Jingle have more power than the STK-06-ZZ*
  +
  +
_____________________________________________________________________________________
  +
 
'''Highest constant damage output'''
 
[[File:413042643.994341.png|thumb|300px|Full Knight, M-Z7B2, and Jin.jingle]]
 
[[File:413042643.994341.png|thumb|300px|Full Knight, M-Z7B2, and Jin.jingle]]
 
This configuration consists of either the full Knight or R.O.M.E. armors and the Jin.Jingle backpack. The highest constant DPS for 30 seconds can be achieved by using either one of these builds with a hyper clip and the M-27B2.
 
This configuration consists of either the full Knight or R.O.M.E. armors and the Jin.Jingle backpack. The highest constant DPS for 30 seconds can be achieved by using either one of these builds with a hyper clip and the M-27B2.
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==Highest Gold Bonus==
 
==Highest Gold Bonus==
 
[[File:412926036.361003.png|thumb|300px|Phoenix Head, Chaos Chest, R.O.M.E Hands, Andromedae Legs, and Jin.jingle (outdated)]]
 
[[File:412926036.361003.png|thumb|300px|Phoenix Head, Chaos Chest, R.O.M.E Hands, Andromedae Legs, and Jin.jingle (outdated)]]
The set-up featured in the photo achieves the maximum gold bonus possible within the game as of Version 2.72, with the statistics maximized in the following order of priorities:
+
The set-up featured in the photo achieves the maximum gold bonus possible within the game as of Version 2.72 and now, with the statistics maximized in the following order of priorities:
   
 
#Gold bonus ('''80%''')
 
#Gold bonus ('''80%''')
#HP (54,100)
+
#HP (67,600)
 
#Power (65%)
 
#Power (65%)
  +
#Speed (8)
   
 
Several variations may also be used depending on the player's available equipments and preferred stats:
 
Several variations may also be used depending on the player's available equipments and preferred stats:
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Formerly, the highest theoretical defense bonus in 5 seconds would involve using the Andromedae Armor's ability (written as 30% damage, but functionally applied as <code>damage taken x0.7</code>), the Tri-O-Avatar's ability (-85% damage, or <code>damage taken x0.15</code>) and a Force Shield (-50% damage, or <code>damage taken x0.5</code>) all at the same time so that only 5.25% of the normal damage is taken.
 
Formerly, the highest theoretical defense bonus in 5 seconds would involve using the Andromedae Armor's ability (written as 30% damage, but functionally applied as <code>damage taken x0.7</code>), the Tri-O-Avatar's ability (-85% damage, or <code>damage taken x0.15</code>) and a Force Shield (-50% damage, or <code>damage taken x0.5</code>) all at the same time so that only 5.25% of the normal damage is taken.
   
However, the introduction of the X-Field Armor renders this somewhat obsolete, as the armor ability not only stops you from taking damage from all attacks (with the exception of rebounded beams from the Reflection), but actually <i>heals</i> you if you're attacked while the ability is active. While the X-Field ability is arguably not a "defense bonus", it can effectively be used for all the same combat scenarios where one would use the set-up above.
+
However, the introduction of the X-Field Armor renders this ''somewhat'' obsolete, as the armor ability not only stops you from taking damage from all attacks (with the exception of rebounded beams from the Reflection), but actually <i>heals</i> you if you're attacked while the ability is active. While the X-Field ability is arguably not a "defense bonus", it can effectively be used for all the same combat scenarios where one would use the set-up above.
   
 
==Highest HP==
 
==Highest HP==

Revision as of 20:13, 25 March 2017

This page details suggested weapon/armor builds for certain play-styles and purposes. For a list of the strongest individual weapons available at each rank, please refer to the Best of the Best page.

This page includes highest possible amount of every bonuses acquired through equipments, assist items, and abilities.

Highest Attack Power

Highest Possible Attack in 10 seconds

File:037.png

Thunder Armor, STK-00-ZZ, Laser Cannon (outdated)

Solo

Equip the full Thunder Armor and the Jin.Jingle bag: the Thunder hands give you +20% POW and the Jin.Jingle gives you an extra +40% POW in total, giving you a 60% POW bonus that makes your weapons do 1.6 times their base damage. Using the Thunder ability will multiply your total damage output by 1.5 times, while a hyper clip will double it -- use both at the same time to make your weapons do 4.8 times their base damage!

In a team

Equip the Thunder Armour and either the Jin.Jingle or the STK-00-ZZ, and have a teammate equip the STK.F backpack. You will now have +20% POW from the Thunder Hands, +30% POW from your own backpack, and another +20% POW from the STK.F team bonus, giving you a 70% POW bonus that makes you do 1.7 times your normal base damage. Use the Thunder ability and the hyper clip at the same time, and you'll now have a x5.1 multiplier to your damage for 10 seconds!
_____________________________________________________________________________________
Highest Base Power

  1. HP (63,600)
  2. Gold (50%)
  3. SPD (10.5)
  4. Power (90%)

1.Wrath Head: 15%: Due to Wrath Head requires 230 mithrils, the closest Power substitute is R.O.M.E Head, which has 10% of POW bonus, 5% and 2000 HP less. Another substitute is Knight Head (only from the complete set) that offers 1000 more HP than R.O.M.E Head, which requires 180 mithrils.

2.Thunder Hands: 20%: For players who does not favor the low HP, R.O.M.E Hands offers 10% of less POW, but 10% Gold and 9000 more HP, which require 220 mithrils.

3.Perseus/Wrath Chest: 10%: For players who favor more HP, Wrath Chest offers identical POW bonus as Perseus but 10% Gold and 2000 more HP. However, since it requires 168 mithrils, Perseus Chest mitigates its expending, but offer no Gold bonus.

4.R.O.M.E/Black Hole Legs: 5%: For players who favor more HP, Black Hole Legs offers extra 2000 HP than R.O.M.E but still shares the identical POW, SPD, and Gold bonus.

5.Jin.Jingle: 40% *Note that even though the Jin.Jingle description says it gives +30% power, the +10% power for team bonus also affects you, making Jin.Jingle have more power than the STK-06-ZZ*

_____________________________________________________________________________________

Highest constant damage output

413042643

Full Knight, M-Z7B2, and Jin.jingle

This configuration consists of either the full Knight or R.O.M.E. armors and the Jin.Jingle backpack. The highest constant DPS for 30 seconds can be achieved by using either one of these builds with a hyper clip and the M-27B2.

The total powers of the two suits (including any hidden power bonuses) are +30% POW for the Knight, and +40% POW for the R.O.M.E. The Jin.Jingle adds a total of +40% POW during single player modes (+30% as a direct equip effect, and a +10% team POW bonus that applies even when playing alone). Factoring in the firerate bonuses of the two armors (15% less time between projectiles for the Knight, 10% for the R.O.M.E), their effective damage outputs are as follows:

Knight, Jin.Jingle

(1 + 0.3 + 0.4) / (1 - 0.15) = 1.7 / 0.85 
                             = 2.0

R.O.M.E, Jin.Jingle

(1 + 0.4 + 0.4) / (1 - 0.1) = 1.8 / 0.9
                            = 2.0

In effect, both equipment set-ups produce the highest damage output when a weapon is fired constantly. Where the power hybrid has a slight advantage over either of these two set-ups is with low-firerate weapons, where damage per shot is more relevant than damage per second (in particular, sniper rifles).

Please note that this also assumes that no other teammates have the STK.F backpack to further boost the power of the main player. If an STK.F user is boosting the power of the main player, then the Knight build theoretically becomes marginally stronger than the R.O.M.E build (less than 1% difference in output).

Highest Gold Bonus

File:412926036.361003.png

Phoenix Head, Chaos Chest, R.O.M.E Hands, Andromedae Legs, and Jin.jingle (outdated)

The set-up featured in the photo achieves the maximum gold bonus possible within the game as of Version 2.72 and now, with the statistics maximized in the following order of priorities:

  1. Gold bonus (80%)
  2. HP (67,600)
  3. Power (65%)
  4. Speed (8)

Several variations may also be used depending on the player's available equipments and preferred stats:

  • Head (Black hole head): Hydra, Thunder, Perseus, and Phoenix heads all share the 10% gold bonus, but lack the HP and power bonus of the Black hole Head. The Titan Head shares the same gold and power bonuses as the Phoenix Head, but also lacks HP.
  • Chest (X-Field Chest): Due to the X-Field Chest requiring mithril, the closest gold-based substitute is the R.O.M.E Chest, which has 5% gold, 5% power, and lower HP. Another common substitute is the Cygni Chest, as it has 5% gold without power bonuses.
  • Hands (R.O.M.E Hands): The most common substitute for the hand armor is the Dec. 24 Hands, due to its high gold bonus, just without power bonus. Dec. 24 is for players can't afford much mithril.
  • Legs (Andromedae Legs): Players who do not favor the speed penalty of the Andromedae Legs most commonly use the R.O.M.E Legs as a substitute due to it being the only other leg armor which offers a gold bonus and power bonus, while also enhancing speed rather than hindering it (thus making dodging significantly easier).
  • Backpack (Jin.Jingle): Currently, Jin.jingle reigns as the most valuable backpack as well, which offers 35% gold, 30% power, +2 speed, and 3,600 HP bonuses. With additional of 30% EXP, +20 Life Leech per kill, and 10% team power bonuses, this backpack is a master. Take note that team power bonus can add power also to the individual. It means that aside from 30% power bonus, it will be 40% as current.

Highest Speed

The highest base speed in the game so far is 11. You need the full Cygni, R.O.M.E., or X-Field armor. Alone, they both give 9 speed. If you add STK-06-ZZ/Jin.Jingle/D-Wings, you can get a maximum of 11 base speed. To achieve the maximum speed possible, equip Thunder armor and F.L.O.A.T/D-Wings. The Thunder ability totals to 11 speed. Then add it with F.L.O.A.T backpack and use its ability. Or with D-Wings backpack plus hit yourself to activate its ability. Those mean you can travel faster than a Black Disk, Nailgun, or RPG-24, in the speed of 13!

Highest EXP Bonus

The Pegasus, Draco, Perseus and Dec.24 armors all offer 10% bonus EXP as a set bonus when the full armor set is equipped. Combining it with the 30% EXP bonus from the Jin.Jingle, the highest EXP bonus currently available is 40%.

Highest Defense Bonus in 5 Seconds

Formerly, the highest theoretical defense bonus in 5 seconds would involve using the Andromedae Armor's ability (written as 30% damage, but functionally applied as damage taken x0.7), the Tri-O-Avatar's ability (-85% damage, or damage taken x0.15) and a Force Shield (-50% damage, or damage taken x0.5) all at the same time so that only 5.25% of the normal damage is taken.

However, the introduction of the X-Field Armor renders this somewhat obsolete, as the armor ability not only stops you from taking damage from all attacks (with the exception of rebounded beams from the Reflection), but actually heals you if you're attacked while the ability is active. While the X-Field ability is arguably not a "defense bonus", it can effectively be used for all the same combat scenarios where one would use the set-up above.

Highest HP

The highest HP that can be achieved is 75,000. To do this, you will need to equip the Knight head and hands with the Black Hole chest and legs. Then, add a backpack with a +4000 HP bonus, such as the S.H.I.E.L.D backpack or D-Wings, and you have a combined total of 75,000 HP!

(Note: The Knight head, Black Hole chest, and the S.H.I.E.L.D/D-Wing backpacks all cost mithril. The rest cost gold.)