Lag can cause attacks on aliens or enemy players not to register until data is sent and reconciled between players. As a result, it is possible for damage against aliens and enemy players not to register for several seconds, and then spontaneously die when the data is reconciled. Similarly in PvP, you may appear to spontaneously receive damage or die for no reason if lag is causing you to appear in a different location on another player's screen, as they will be able to attack your character on your screen and thus transfer damage from their game session to yours.
Lag may also cause enemies and players to spontaneously teleport, walk into walls, or become temporarily immune to damage. It may also cause a crowd of enemies to appear to die multiple times when the death animation is replayed continuously, resulting in a disorientating blood bath.
Lag can also affect bosses: they may become temporarily immune to damage, walk on air or travel underground, slip through walls and outside the map, and spontaneously teleport, frequently causing players to be knocked over when the boss teleports right on top of a player. Lag may also cause a boss to become stuck in a particular animation or movement, which may result in bosses standing still until they die, or may result in a boss continuously walking circles around and through a player, resulting in high levels of collision damage.
Weapons can affect the game's framerate depending how much is on the screen. Trinities are a prime example of weapon lag, as the three explosive arrows will deteriorate the game's FPS depending on what iDevice you have. This also happens with the RPG Combo and the Synthesis Combo.
Playerless Laser Cannon BeamEdit
If a player drops out of a game due to lag while firing the Laser Cannon, a glitch can occur where the animated graphic for the Laser Cannon's beam continues to remain in the match where the player was before they dropped out. The beam graphic seemingly does no damage to enemies, and the Laser Cannon's firing sound no longer plays.
It is speculated that the beam graphic remains in the game because it is a single, continuously animated graphic as opposed to multiple animated graphics (e.g. each bullet of the M-27B1 is its own graphic), and it is therefore also speculated that this glitch cannot be replicated with weapons which fire multiple discrete projectiles (i.e. you cannot perform this glitch with an M-27B1 so that bullets are spontaneously being shot out of thin air).
This seems to work just like the "Playerless Laser Cannon Beam" glitch. This guy seemed to lag out while he had an Energy Shield still active. Like the Laser Cannon, assist items and armor/pack abilities produce a continuous, uninterrupted aura. It seems to fade after its set time is used, however, unlike the Laser Cannon beam, which stays in place for the remainder of the match.
This effect also seems to be triggered by a player dying and leaving a match before the item/ability time runs out, and is not always caused by lag.
This occurs when you first start a game and continue to change your position, until your name appears twice in two of the boxes. Once you're in the game you will have a clone standing in front of you. He will be using the same weapons and armor as you, but cannot move.
Lag can occasionally cause a second flag to spawn during a CTF game.
Some timed matches will freeze at 0:00. This also applies to CTF and A41 matches. The timer will fix itself randomly, so sometimes you have to wait a while for the match to actually end or in CTF/A41, make a capture. If the glitch happens in CTF, and the player holding the flag gets killed, it usually results in dropping the flag (which is unfair).
This glitch is opposedly happened due to serious lag (actually last for 10 sec. Or higher) that the Ammos of Grenade launchers (grenades), Black Stars (Rockets), Windblade (windwaves), and Lightbows (arrows) can fire in multiple numbers (like grenade launchers can fire 30 grenades) in one pinch, after lag.
This glitch happens when a teammate or enemy player fires the included weapons above, but cannot happen by yourself.
Floating Player GlitchEdit
This glitch is very strange as when the lag occurs. This glitch shows that a enemy and/or teammate player is floating, higher than the altitude of the blade master and F.L.O.A.T. backpacks. The floating player cannot shoot or act anything, except it only stay above in the sky until the lag is reconciled.
This also occurs on aliens, too.
Ghost Player GlitchEdit
Do you see a player went to a structure simultaneously without any bumps and can't shoot? This is the Ghost Player Glitch. This currently happens during a lag, making a player walks directly and can't shoot you, but you didn't notice you were damaged as you didn't notice the battle scene during the lag. If the player enters the structure eventually, you can't kill or shoot them too, so beware for the lag and shoot the player before it damages you. This cannot happens to yourself.
If you were in microwave and notice the player in the wall in the map's deep layers, this is not the Ghost Glitch, instead, this is the Microwave Miscellaneous Glitch, as pursuing themselves to do it.
The flag will dissapear especially in a A41 game, since so much stoking the flag, after the time the flag will dissapear it do happen sometime but not so much CTF won't happen so much but never heard a ctf game will happen
Flying out of map glitchEdit
This glitch mainly happens in the large balcony area in space station, when an energy fly flies over the railing and into nowhere. After the connection is better, the fly "teleports" back to somewhere normal again. In addition, if you shoot the fly when the glitch happens, it sometimes gets killed and drops gold or ammo. The item will appear floating under the area the fly got killed at. That item cannot be collected anymore.
In PvE, some enemies will not be recognized as a target and cannot be killed (the crosshair will not turn red upon aiming at a glitched alien). However, it is possible for glitched aliens to attack players. Currently, the only known weapons which can take out target-glitched aliens are the swords, If you're playing Co-op, another player could kill that alien if they don't experience the same glitch with the same alien. However, light swords can kill the alien whether or not it's a registered target to other weapons.
The glitch presumably corrects itself after some time has elapsed, because there have been no reports of targeting glitches stopping players from reaching bosses.
So far, there has been one recorded instance of a boss being target glitched, in this case the purple Rage mantis.
Aliens can spawn double the normal wave amount. For example, in the level Training Base, instead of a single Rhino spawning, three Rhinos spawned at the same time and place and started to attack. This glitch can be fatal and is bad for a player in survival mode.
Outside Spawn GlitchEdit
Some aliens naturally spawn outside the map first before entering through a wall or the floor. However, some do not exit the outer area and can stop the game from proceeding if there is a progress bar. For example, energy flies can get stuck in some abnormal places, such as the walls of stadium arcadium, or the cliffs in the central area of fire in the hole. If an enemy is stuck in the wall, it can be killed with a sniper when using the wall glitch.
Disappearing Boss GlitchEdit
Some bosses may move outside the map while performing certain attacks, and remain stuck there for the rest of the match. However, you can still kill the boss, if you find where it is stuck.
In Serpent this happens when he is about to go in a portal in a wall.
If a player stands in front of the boss and damages him when he is about to go through a portal, Serpent disappears.
Lair Cliff GlitchEdit
One of the glitches happen when you stand on the cliff above the larger elevated platform in lair, and an armadillo hits tries to hit you, but hits the wall. You have to stand in the higher areas of the cliff in order to trigger this glitch. Occasionally, after it hits the cliff, it won't bounce back, but instead go through the wall and out of the map. This time when you look down, you can see it rolling around. However, after you move around, you can't see it anymore. This glitch is similar to the "outside spawn" in terms that if affects the progress of the level. If that glitch happens during a Siegfried level, you can't teleport to the boss, because "technically", you didn't kill all the enemies.
Another minor glitch is when you stand on the cliff, and kill an enemy thats walking towards you against the cliff that drops ammo or gold. The item will appear out of the map, and you can see it floating when you use the wall glitch on the cliff. You cannot get that item anymore.
Double rages rock glitchEdit
Sometimes you are able to go in a rock in Fire In The Hole, by running against it for some time. The rock is located in the area with a bunch of rocks, and it is the one most near the central area. Aliens won't know where you are and therefore cannot attack you. They will just circle around the other rocks vainly. You can kill them with machine guns but not Wind Blades and RPGs.
Dead alien body foreverEditIm not sure how
It happens but An alien body does not vanish.Notice that theres no more blood on his body im guessing the game only made the blood dissapear but not the panther.
Invisible Weapon GlitchEdit
Players who switch their weapons while telporting to the boss will experience this glitch. Right before the scenery changes, your weapon will show while you're invisible. Then the weapon may be invisible during the fight, making it look like you're shooting from your hands. (Looks like the Kamehameha if you use the Laser Cannon.)
Ever notice that when you use a rocket lancher, switch to another weapon, then back to it, the recoil animation is fast and choppy? That's the recoil glitch. This glitch applies to all rocket launchers, grenade launchers, shotguns, and even the Black Disk. With the Morpheus, the recoil animation can be completely removed and it will fire without stopping unless you move. In contrast, the Black Disk experiences the opposite effect during its animation when executing the Synthesis Combo, the recoil animation of the Black Disk will execute in slow motion, depending how much you use the combo. Disks will fire normally, but the recoil animation will be slow. If you want it to stop firing, move around.
Partial/Complete Invisibility GlitchEdit
(See also: Explosives Glitch)
The partial/incomplete invisibility glitch can spontaneously occur when a user holds down the right stick and continuously switches between two or more weapons, with one of them creating explosions. As such, this glitch frequently occurs when a player is using the RPG Combo.
The glitch may cause a player to become completely invisible while stationary, or only have visible legs while the player is moving. Various claims indicate that the glitched player is invisible not only on their own screen, but also to other players. The glitch may be cancelled by switching to a non-explosive weapon and firing, but tends to reactivate whenever an explosive weapon is used until the player leaves the match.
This glitch also triggers the Explosives Glitch, but the glitched player will only be able to hear the explosive weapon's firing sound play continuously without being able to see any explosions. Other players, however, will be able to witness the effect of the Explosives Glitch if they can locate the point where the projectiles are being spawned on the map.
(See also: Partial/Complete Invisibility Glitch)
When excessive usage of explosive weapons causes a player to turn invisible (primarily through the usage of weapon combos), a second glitch is also triggered where the player's explosive projectiles are no longer fired from the barrel of their weapon: instead, the projectiles spawn at a predefined point on each map. This predefined point usually seems to be at the absolute center of the map, though exceptions have been observed (e.g. Air Crash).
With the exception of grenades, projectiles will spawn at this predefined point and immediately explode. Grenades will bounce vertically on the spot in most maps, although they have been observed to fall from the ceiling on Garage. The projectiles will continue to spawn so long as the glitched player does not cease fire (the weapons will continue to automatically fire unless the player makes themselves visible again, which seems to happen if the player stops and moves after a set period of time).
The explosions and projectiles will not hurt aliens or opposing players. The person who triggers cannot see the glitch themselves and the glitch will end if the user leaves the room or otherwise stops firing (e.g. by dying, switching weapons, or cancelling the invisibility glitch). The player can also make explosives spawn more rapidly from this point by switching between glitched explosive weapons: doing so often causes the sound effects of the explosions to distort, both to the glitched player and to observing players.
For whatever reason, the rate of fire for assault rifles and laser arms can be glitched to fire faster than usual. Triggering the glitch involves entering a PvP match with the target weapon(s) in your bag. Upon leaving the match (regardless of whether you won, lost or quit), you can confirm the weapon's changed firerate in the customize screen. The glitch will remain active for the next match you play unless you terminate the game from the taskbar: the firerate will revert to its original value after one match if you play any PvE game mode, but the glitch will continue to propagate itself should you continue to play PvP matches.
For example, you will notice the picture states the LIT07 has a fire-rate of 0.18, as opposed to its normal 0.28. Again, this only seems to work for ASSAULT RIFLES and LASER GUNS. It will not work for other weapons from what Ive seen, even Plasma Guns.
- Let it be noted that while the customization screen confirms its fire rate is faster and fires quicker in combat, the weapon will deal no more damage than its original fire rate.
Black Stars GlitchesEdit
This is when you shoot black stars.if you are fast enough,you shoot one rocket.And on the next shot,you shoot 4-5 rockets instead of 3.This can be useful as doing it before encountering someone then shooting the rockets at the opponent as it covers more range and more damage.
Another Black Stars Glitch is when you shoot at the underground "stair case" in the air crash map (PvP), the rockets sometimes go through. After it goes through, you can use the wall glitch to see it flying outside the map and disappear.
The Wall GlitchEdit
The Wall Glitch is the most common glitch in Star Warfare. The Wall Glitch is when a player leans to the side of a wall in a map, moves the camera at a certain angle until the wall becomes transparent which allows the player to see behind walls, being alerted by nearby enemy players.
It is also possible to strike players on the other side of a wall with sufficiently long weapons. Common applications of this include slicing players on the other side of a wall with a sword, and sniping players through a wall.
HUD GlitchEditNot sure how to trigger this glitch. It just sorta happens.
Reports indicate that the glitched graphics will move according to what is happening on your screen, though it is presumed that only the glitched player can see this graphic.
Victory GlitchEditNot real sure how this happened, but probably loss of connection right as the next round started in this particular PvP match is my guess. The camera was in its normal position, but got stuck still doing the fist-pump that your avatars do upon winning. From lack of a name, I've called this the "victory glitch" for now.
Empty Slot GlitchEdit
Go to the Customize menu, then to your Package menu. Drag an empty slot from your backpack to the package empty slots. Do this multiple times and a number will appear, as if it's holding multiple items. The numbers will remain present even if you close the app. To get rid of them, drag the slots into your backpack.
Falling out of mapEdit
It is possible to pass through several objects on certain maps by maneuvering your character in a certain way (usually in a zigzag manner). However, doing this may cause you to fall through the floor of some maps. Currently, the only consistent example of this glitch is on a certain spot in the map Stadium Arcadium.
When performed on Stadium Arcadium, the details and textures normally seen on the map gradually disappear, and a strange black polygon/graphic gradually starts appearing on the screen. This graphic appears to become larger as the player falls further below the map, eventually covering the background sky.
Strangely this happens with CTF. Sometimes the countdown meter might freeze at zero for a reasonable amount of time. But if you hold the flag long enough, the flag will be captured.
Might as well call the whole map a glitch. There are so many places you can exploit the map's flaws. Nearly any walls can be entered if you hug the outside corner and zig-zag while falling. This is how players get into walls and shoot from behind. Also, nearly any corner you huddle up against will make every wall see-through.
Roof kill glitchEdit
When you kill an enemy on the roof in stadium arcadium, the remains of the enemies will go through the roof and instead, be on the ground.
Garage car glitchEdit
In the PvP map garage, you can trigger a glitch that enables you to go inside a car. The car is located bt the staircase that's near the high sniping area where you can enter from upstairs. You star by walking down the stairs on the sides and landing on the car, then move to the right against the supportive pole. Then you move front and back repeatedly and you will fall in the slot between the pole and the car. Now, move right and left repeatedly, and one you start seeing the car is transparent, you can move left and go into the car.
iOS 6.1.3 glitchEdit
This is a notorious glitch which stops you from playing online and resets your rank to rank 1. This will only happen when you RESET your iDevice through iOS 6.1.3. The fact that you cannot go online means that you cannot get your weapons, armour and mithril back by Game Center backup.It is unknown what causes this glitch and cannot be solved at the present time. It is advised NOT to restore/reset your iDevice when on, or updating, iOS 6.1.3.