Damage bonuses refer to weapon-specific damage multipliers which function independently of the standard power bonuses found on most armour components.
Damage bonuses are applied to a weapon's damage output after the power bonuses have been calculated. The calculations are as follows:
Total damage output = Weapon base damage x (1 + power bonuses) x (1 + damage bonus)
There are currently seven known damage bonuses applicable to various weapon classes.
Beam weapon damage bonus[]
- Obtained from equipping the full Atom Armor
- Grants a beam weapon damage bonus of 30%
- Applies to: Sniper Rifles, Laser Cannon, Laser Guns (does not include the Morpheus), Xmax-Tree
Shotgun damage bonus[]
- Obtained from equipping the SPD-005-a backpack.
- Grants a shotgun damage bonus of 30%, but lowers the power of all other weapons by 10%
- Applies to: Shotguns (includes the Morpheus)
Melee damage bonus[]
- Obtained from equipping the Blade-master backpack
- Grants a melee damage bonus of 40%
- Applies to: Light Swords
RPG damage bonus[]
- Obtained from equipping the full Cygni Armor
- Grants an RPG damage bonus of 20%
- Applies to: RPGs (does not include other explosive weapons)
"Xmax-Tree" damage bonus[]
- Obtained from equipping the full Dec.24 Armor
- Grants an "Xmax-Tree" damage bonus of 30%
- Applies to: Xmax-Tree, Laser Cannon
Grenade launcher damage bonus[]
- Obtained from equipping the full R.O.M.E Armor
- Grants a grenade launcher damage bonus of 20%
- Applies to: Grenade Launchers
Sniper Rifle damage bonus[]
- Supposedly obtained from equipping full Black Hole Armor
- Supposedly grants a sniper rifle damage bonus of 15%
- Supposedly applies to: Sniper Rifles
- Currently appears to be applied only when the Atom and Reflection are equipped at a rate of 30% (multiplying on top of the Atom's natural Beam Bonus above), resulting what's commonly known as the "Atom-Reflection glitch" due to its abnormally high power