|KP-101-X||10 Mithril||4||+500||+40HP per kill|
|SPD-005-a||100,000||5||+700||+30% shotgun POW, -10% for others|
|TT-05-b||280,000||5||+1000||Damage Taken -20%|
|SAM-005-I||60 Mithril||5||+800||+20%||+1||+25% Gold|
20% chance to immune from attack**
|H.F-V-03||95 Mithril||6||+1200||For team: +70 HP/sec (This effect does NOT stack)
+30% effect of all HP items
|STK.F-VI-00||85 Mithril||6||+800||For Team: +20% POW (does not stack)*^||+1||Team effect does not stack|
Immune to ground hazards
Use: +2 SPD (30s duration, 60s cool-down)
For team: -20% damage taken
|TRI-O-AVATAR||120 Mithril||6||+3500||+15%||+1||Use: -85% damage taken (5s duration, 35s cool-down)|
|BLADE-MASTER^^||1,200,000||4||+1000||+40% Melee attacks POW||Immune to ground hazards|
|TOUCH AND GO||1,000,000||5||+2000||+1||If hit, +2 SPD for a short time (PvP & PvE)|
|6||+3000||+5%||***Use: Reduce some of your POW while transforms part of the damage you deal into HP. (10s duration, 120s cool-down).|
For team: +10% POW (does not stack)
+20HP per kill
+10% chance to immune from attack**
|6||+4000||+25%||+1||Use: Generate dark winds which drains HP from others. (60s cool-down)
|6||+4000||+15%||+2|| +30% EXP
If hit: +1 SPD for a short time
+50 HP per sec
Immune to ground hazards.
|6||+3000||+5%||+1|| +25% EXP
If hit: +1.5 SPD for a shot time
30% chance to immune from attack**
**Note: This means that for x% of the time, a single projectile will be negated by a shield.
+Note: Recommended for people who don't like to buy ammo. Your energy still appears on screen, but it doesn't get expended when you fire your weapon while using this bag.
^Note: Immunity to ground hazards is a permanent effect. The F.L.O.A.T bag has the ability to activate a temporary +2 speed boost for 30 seconds.
*^Note: The STK.F will override the effects of the Jin.Jingle, they will not add together to give +30% power to the team
^^Note: This is similar to the F.L.O.A.T bag in its floating aspect, but it trades the speed boost ability and 2 bag slots for a +40% sword passive power boost.
***Note: Specific functions of the Dracula:
- Estimated Power Trade-off: -25% POW
- Proven HP Absorption: 65% of effective damage output when ability is not active