Weapons and items can only be used in battle if they have been placed in the backpack prior to entering any room. To place equipment into the bag, a player should access the Customize menu, and then tap the "Pack" button. This will bring up a selection grid of all the equipment the player has, with the lowest row of boxes on the screen representing the player's bag and equipped items.You can only put a certain number of items in a bag.
|KP-101-X||10 Mithril||4||+500||+40HP per kill|
|SPD-005-a||100,000||5||+700||+30% shotgun POW, -10% for others|
|TT-05-b||280,000||5||+1000||Damage Taken -20%|
|SAM-005-I||60 Mithril||5||+800||+20%||+1||+25% Gold|
20% chance to immune from attack**
|H.F-V-03||95 Mithril||6||+1200||For team: +70 HP/sec Tthis effect does NOT stack +30% effect of all HP items|
|STK.F-VI-00||85 Mithril||6||+800||For Team: +20% POW (does not stack)****||+1||Team effect does not stack|
Immune to ground hazards
Use: +2 SPD 30s, duration 60s cool down time
For team: -20% damage taken
|TRI-O-AVATAR||120 Mithril||6||+3500||+15%||+1||Use: -85% damage taken, 5s duration 40s cool down|
|BLADE-MASTER^^||1,200,000||4||+1000||+40% Melee attacks POW||immune to ground hazards|
|TOUCH AND GO||1,000,000||5||+2000||+1||If hit, +2 SPD for a short time (PvP & PvE)|
|6||+3000||+5%||Use: Reduce some of your POW while transforms part of the damage you deal into HP. 10 Second Use 120 Second Cool Down.|
For team: +10% POW (does not stack)****
+20HP per kill
+10% chance to immune from attack**
|6||+4000||+25%||+1||Use: Generate dark winds which drains HP from others.
|6||+4000||+15%||+2|| +30% EXP
+1 SPO for a shot time
+50 HP per sec
+25% GOLD Use: Immune to ground hazards.
*Note: this bag greatly increases your power at the cost of using extra energy.
**Note: this means that for __% of the time, a single projectile will be negated by a shield.
***Recomended for people who don't like to buy ammo. Your energy still appears on screen, but it doesn't get expended when you fire your weapon while using this bag.
****Note: The STK.F will override the effects of the Jin.Jingle, they will not add together to give +30% power to the team
^Note: immunity to ground hazards is a permanent effect. The F.L.O.A.T bag has the ability to activate a temporary +2 speed boost for 30 seconds.
^^Note: this is similar to the F.L.O.A.T bag in its floating aspect, but it trades the speed boost ability and 2 bag slots for a +40% sword power boost. It is a constant ability.
- Estimated Power Trade-off: -25% POW
- Proven HP Absorption: 65% of effective damage output when ability is not active