Backpacks are a supplement to armor suits that allow you to carry additional weapons and assist items. Backpacks work independently of armor; backpacks do not affect armor sets with their bonuses, and vise versa. That said, different backpacks allow you to carry more items and have special buffs as well, such as power boosts, speed increases, health regeneration, and occasionally an ability such as hovering. By default (start of the game) you can carry only 3 guns/assist items.
Weapons and items can only be used in battle if they have been placed in the backpack prior to entering any room. To place equipment into the bag, a player must access the Customize menu, and then tap the "Pack" button. This will bring up a selection grid of all the equipment the player owns, with the row of squares at the bottom of the screen representing the player's bag and any equipped items. Some backpacks allow the user to levitate and hover over any bosses poison
Each bag has a different limit on how many items can be stored in it. For example, a backpack with a capacity of 5 will be able to store a total of 5 weapons or assist items.
|KP-101-X||10 Mithril||4||+500||+40HP per kill|
|SPD-005-a||100,000||5||+700||+30% shotgun POW, -10% for others|
|TT-05-b||280,000||5||+1000||Damage Taken -20%|
|SAM-005-I||60 Mithril||5||+800||+20%||+1||+25% Gold|
20% chance to immune from attack#
|H.F-V-03||95 Mithril||6||+1200||For team: +70 HP/sec Tthis effect does NOT stack +30% effect of all HP items|
|STK.F-VI-00||85 Mithril||6||+800||For Team: +20% POW (does not stack)*^||+1||Team effect does not stack|
Immune to ground hazards
Use: +2 SPD 30s, duration 60s cool down time
For team: -20% damage taken
|TRI-O-AVATAR||120 Mithril||6||+3500||+15%||+1||Use: -85% damage taken, 5s duration 40s cool down|
|BLADE-MASTER^^||1,200,000||4||+1000||+40% Melee attacks POW||immune to ground hazards|
|TOUCH AND GO||1,000,000||5||+2000||+1||If hit, +2 SPD for a short time (PvP & PvE)|
|6||+3000||+5%||Use: Reduce some of your POW while transforms part of the damage you deal into HP. 10 Second Use 120 Second Cool Down.|
For team: +10% POW (does not stack)****
+20HP per kill
+10% chance to immune from attack**
|6||+4000||+25%||+1||Use: Generate dark winds which drains HP from others.
|6||+4000||+15%||+2|| +30% EXP
+1 SPD for a shot time
+50 HP per sec
*Note: This bag greatly increases your power at the cost of using extra energy.
#Note: This means that for __% of the time, a single projectile will be negated by a shield.
+Note: Recomended for people who don't like to buy ammo. Your energy still appears on screen, but it doesn't get expended when you fire your weapon while using this bag.
^Note: Immunity to ground hazards is a permanent effect. The F.L.O.A.T bag has the ability to activate a temporary +2 speed boost for 30 seconds.
*'^Note: The STK.F will override the effects of the Jin.Jingle, they will not add together to give +30% power to the team
^^Note: This is similar to the F.L.O.A.T bag in its floating aspect, but it trades the speed boost ability and 2 bag slots for a +40% sword passive power boost.
- Estimated Power Trade-off: -25% POW
- Proven HP Absorption: 65% of effective damage output when ability is not active