Set Bonuses are a new mechanic introduced in Star Warfare 2: Payback. Each piece of armor (Helmet, chest, gloves, boots) is given one of three color polarities: Green, Blue, or Yellow. Every four color combination is unique and has its own specific bonuses. Special Set Bonuses can be obtained by equipping a full set of armor with the same name, and will take priority over a Color Combination bonus (Ex; Full Helium Armor will give the "Recruit" Bonus rather than "Beginner"). Set Bonuses stack with each armors' original bonuses (Ex; Dread Helmet's +5% damage will still apply regardless of Set Bonus).
List of Set Bonuses[]
By Armor Set[]
Name | Armor Set | Description | Bonuses | Ability |
---|---|---|---|---|
Recruit | Helium Armor | Full-set armor for UNCC recruits. Better replace it with a better suit. | +5% Bullet DMG | N/A |
Grace | Neon Armor | Full-set bonus for loyal UNCC soldiers. | +20% All DMG, +10% Gold/EXP | N/A |
Golden | Eagle Armor | A bounty hunter's favorite gear that increases the amount of Gold earned. | +30% Bullet DMG, +30%* Gold | N/A |
Energy Core | Dread Armor | Uses some Mithril power in the armor to boost energy damage. | +40% Energy DMG, +10% FCD | N/A |
Metal Warrior | Argon Armor | "Explosions, more explosions," said Dr. Cunningham. | +50% Explosion DMG, +15% Max HP (Not shown) | Propeller: +3 SPD for 5s, 30s CD |
Storm | Despair Armor | Increases burst-out capabilities. | +15% All DEF, +15% Gold/EXP | Thunder: +50% All DMG, +2 SPD for 15s, 60s CD (actually 45s CD) |
Sea Giant | Falcon Armor | An overall attribute. | +20% All DMG, +20% Max HP, +20% Gold/EXP | Titan Skin: +50% All DEF for 5s, 60s CD |
Phoenix | Krypton Armor | Immortal like a phoenix. | +35% Bullet/Energy DMG, +20% Max HP | Passive: Recover HP by 240/5% when killing an alien/enemy. |
Magician | Corrosion Armor | N/A | +25% All DMG, +40% FCD, +25% Max HP, +1 SPD | Previous Skill: Uses the last used item/skill/killstreak |
Molten Fire | Magma Armor | N/A | +35% Explosion/Melee DMG, +10% Gold/EXP | Eruption: Generate a lava wave that deals 1000% Energy DMG to ground enemies and heals teammates by 1000%, 90 CD |
Colossus | Harrier Armor | N/A | +20% All DMG, +40% All DEF, +0.5 SPD | God Blessing: Prevents death for 5s and transfers damage taken into a shield when done, 150s CD |
Doomsday Knight | Wrath Armor | N/A | +60% melee DMG, +30% all DEF and +1 SPD | Doomsday Mark: Fires a projectile which inflicts 400% melee DMG on a target. If the target is a human opponent, enemy is dragged over to user at high speed. 40s CD. |
*Actual effect in-game found to be different from the in-game written description
By Color Combination[]
Trivia[]
- In the original Star Warfare, armor bonuses could only be obtained when wearing a full set of armor.
- The armor set bonuses were changed in the second version of the game while armor bonuses in the first game could only apply by wearing a full set.
- Before Version 1.1, Armor bonuses that give you bonus effects (such as -1.5 SPD) would not have been displayed when you view your stats.
- Currently, there are no helmets or chests with a Yellow color polarity.